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MMOEXP: Delta Force’s play and overall movement

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  • Right, so Attack and Defend is by far my most favourite mode in Warfare. And on PC, it is visceral. Sixty-four players are at each other’s throats, tossing bombs, spraying into mists of smoke, electric arrows splash damaging allies and foes alike. Matches are incredibly intense, and it only takes a couple of sweats to engage the other sweats for all-out warfare to play out. If I could best describe Delta Force’s play and overall movement, I’d liken it to “modern day Battlefield”. There’s a heft to each player character, yes, but the character controller supports dolphin diving and sliding as well as vaulting over most chest-high walls. This gives you enough movement to be able to glide effortlessly across maps but not enough control that you can 360 no-scope enemies. Not that you can’t but you’ll likely get glassed before the rotation even completes.

    Now, up to this point, I’ve been talking about my experience with the game through a PC and mobile lens. That’s because I’ve only gotten to play the Xbox Series X version of the game twice: once when I arrived at Tencent’s Cali-based HQ and the other over a closed beta test that ran over a random July weekend. When I first got to Tencent, I met up with a member of the team alongside with another player: Philip Watson of CGMagazine (a very cool customer, by the way) and we both set out to play a few matches of Warfare and Operations while a member of Team Jade assisted us. They also nearly caught me trying to play the game on the PlayStation 5 test unit (and I would have if I didn’t hold a hatred for that ugly monstrosity of a controller).

    Delta Force’s console version was, of course, still in development when I was playing. But it was content complete, and we were free to browse the menus and muck around. At the time, one of the newest Operators to the roster, Tempest, along with the new attract video and the “Prison Break” season theme that is active. Now besides my controller(s) having a bit of stick drift, I was able to get a sense of how the game plays with an Xbox controller and, as one would expect, it plays quite well. Now mind, I can’t do shooters on a controller anymore sans Halo, the more modern FPS titles on platforms emphasise too much on direct aiming and you can’t get that from a controller. And when I did enquire whether or not the console version of the game would support mouse and keyboard, I was told that sadly it would not be the case; or at least for the time being.

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